![]() Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. Ranged Weapon Attack: +8 to hit, range 150/600, one target. ![]() Melee Weapon Attack: +7 to hit, reach 5 ft., one target. While the blastoise is below 50 hit points, the damage of its hydro pump attack increases by 2d6, and it suffers no disadvantage from attacking at long range. While submerged in water or outside during rain, the blastoise regain 10 hit points at the start of each of its turns. The blastoise can innately cast create or destroy water, wall of water, ray of frost, and false life without using any components. The blastoise’s spellcasting ability is Dexterity (Spell Save DC 16). Languages Aquan, understands Common but can't speak it Challenge 6 (2,300 XP) ![]() We ask you to please add the template if there is a violation to this disclaimer within this page.Īrmor Class 20 (natural armor) Hit Points 133 (14d8 + 70) Speed 30 ft., swim 40 ft.ĭamage Vulnerabilities lightning Damage Resistances fire Senses darkvision 60 ft., passive Perception 13 Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Nintendo. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Nintendo.
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